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Devlog
Mac OS Troubleshooting.
December 04, 2023
by
ochremarsh
In case the Mac OS build could not be opened, try the following commands in the terminal. Could not open application: allow execution. chmod -R +x /path/to/FooBar.app Application is damaged: clear all...
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Week 12 Devlog
November 18, 2023
by
ochremarsh
As we are focusing on designing and prototyping new levels, we are not adding new features to the game. However, we did: Added a tutorial level for pressure plate. Added transportation pod to load lev...
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Week 10 Devlog
November 04, 2023
by
ochremarsh
A new week, a new mechanism! This time, we are bringing in transport pods! Now, rather than being loaded into a hard-coded game scene, you will start in the lobby scene that has always been the backgr...
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Week 9 Devlog
October 28, 2023
by
ochremarsh
For the past month, we have been working on implementing some Boolean logic into our game. We now have the basic Boolean logic gates like and, or, and not gates, as well as some custom gates like a se...
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Week 6 Devlog
October 07, 2023
by
ochremarsh
We have finally reached the gameplay part of our project and could do multiplayer game session. The players are now loaded the same scene, and are spawned in the scene at specific spawn points. The pl...
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Multiplayer framework
October 01, 2023
by
ochremarsh
The framework of multiplayer is completed with the following components: Creating and joining public or private lobbies, with or without password protection. Syncing player data, including character s...
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Week 5 Devlog
September 30, 2023
by
ochremarsh
- Updates the lobby with player data and character selection. The lobby menu will now show player names and who they selected. - Updates the lobby with game state data and start button. The host will...
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Week 4 Devlog
September 23, 2023
by
ochremarsh
v0.2.1: - Fixed a bug where the info and error prompts aren't visible to the players. - Fixed a bug where the leave button in the lobby menu will set lobby manager instead of the lobby UI to inactive...
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