Week 6 Devlog


We have finally reached the gameplay part of our project and could do multiplayer game session. The players are now loaded the same scene, and are spawned in the scene at specific spawn points.

The player interactions are adapted to call server rpc and passes the target as a network object reference. Then the server will resolve the reference back to game object and continue with the interaction.

Files

FooBar v0.1.0 (Windows) 29 MB
Oct 07, 2023
FooBar v0.1.0 (Linux) 29 MB
Oct 07, 2023
FooBar v0.1.0 (macOS) 26 MB
Oct 07, 2023

Get Foobar

Leave a comment

Log in with itch.io to leave a comment.