Week 6 Devlog
Foobar » Devlog
We have finally reached the gameplay part of our project and could do multiplayer game session. The players are now loaded the same scene, and are spawned in the scene at specific spawn points.
The player interactions are adapted to call server rpc and passes the target as a network object reference. Then the server will resolve the reference back to game object and continue with the interaction.
Files
FooBar v0.1.0 (Windows) 29 MB
Oct 07, 2023
FooBar v0.1.0 (Linux) 29 MB
Oct 07, 2023
FooBar v0.1.0 (macOS) 26 MB
Oct 07, 2023
Get Foobar
Foobar
Status | Prototype |
Author | ochremarsh |
Genre | Puzzle |
More posts
- Mac OS Troubleshooting.Dec 04, 2023
- Week 12 DevlogNov 18, 2023
- Week 10 DevlogNov 04, 2023
- Week 9 DevlogOct 28, 2023
- Multiplayer frameworkOct 01, 2023
- Week 5 DevlogSep 30, 2023
- Week 4 DevlogSep 23, 2023
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